milkspot.blogg.se

Diagonal roads simairport
Diagonal roads simairport











diagonal roads simairport
  1. DIAGONAL ROADS SIMAIRPORT UPDATE
  2. DIAGONAL ROADS SIMAIRPORT CODE
diagonal roads simairport

So, sure, the geometry of the path is no different, but the rendering of the aircraft following that path almost definitely would be - rather than a smooth diagonal, it'll be up-stop-turn-right-stop-turn-up-stop-turn-right-stop-turn. (It's a Euclidean geometry problem addressed by LASSO - more conventionally, "taxicab geometry.") The problem I see is that the pathfinder doesn't work in diagonals. Okay, there's no efficiency problem there from a path generation standpoint when dealing with an equal grid and going from one corner to the other, no path is any more or less efficient than any other. My only concern is what it'll do to the pathfinder.įrom everything I've seen, the pathfinder is a system that's used to operating on a grid system - go to 12,46 go to 29,46 go to 29,53 and so on. It would improve realism and aesthetics, that's for sure, and would (should) improve throughput for runways by getting landing aircraft off more quickly - if used correctly. I do appreciate your feedback, Treearecool! Lastly, it would be a simple rotatable object.no harder than how roads/taxiways work now.they just would have an offset connection point to the next object (in this case, the next section of taxiway or the runway). Beyond looking neat, using this type of exit should have a positive effect on landings/hour. This slows the amount of landings possible within a certain time frame. Using a 90 degree "offramp" for a plane ultimately requires that they come to a virtual stop before exiting the runway. Everything is just too blocky.īut having these diagonal taxiways are vital IRL for efficient and optimum usages of a runway. I agree that the aesthetics are a major part of the request.

diagonal roads simairport

Some of your points I agree with, others not so.

DIAGONAL ROADS SIMAIRPORT UPDATE

I will say that if the development would do anything to taxiway, it would first be something around the lines of taxiway lights and maybe working ramps, someday a astetics update will be released and maybe then will non pratical objects will come out.

DIAGONAL ROADS SIMAIRPORT CODE

You see, I dont know what plane you take, but in less developed airport, and in some large airport, Aircraft do come to a compleate stop on the runway before taxing off, as well as that, planes have a very good turning radius on the ground, they can taxt 90+ degree angles at high speed, so essentially any implemention of this feature would be just a texture update.īut just adding a new code for determining how the direction will go would be somewhat hard, if it does a object insted, it will somehow need to tie in to existing system, but leterally most airport have taxiway 1 block parallel to it. Originally posted by Treearecool:Actually, thinking about it, what else would it serve other than astetics













Diagonal roads simairport